DragonLineage — Fact sheet

Developer / Publisher: C'est bon marché (solo developer)
Based in: Japan
Release: Coming soon (date to be announced)
Demo: A free demo of the first chapter is in development
Platform: PC (Windows) on Steam
Price: To be announced
Players: Single-player
Languages: English, Japanese (interface and subtitles)
Engine: Unreal Engine 5
Genre: Survival life sim
Steam: https://store.steampowered.com/app/5335730/DragonLineage/?utm_source=press&utm_campaign=presskit
X: https://x.com/DragonLineageHQ
YouTube: https://www.youtube.com/@DragonLineageHQ
Trailer: https://youtu.be/w0k3jPD9B4w
Contact: dragonlineage2026@gmail.com

Live, fly, hunt, and die as a dragon. Your heir inherits the scars you left on the world — and the sins you carried. The stone weathers across generations. A single-player survival life sim.

- The sky opens as you grow: A hatchling can only skim the treetops and cannot leave the valley it was born in. Your ceiling rises as you age, and only a full adult can reach the whole world.
- Death is a handover: Color, size, horns, wings and flight traits pass on by blood. The words you learned, the stones you read and the skills you honed pass on too, but diminish depending on how you died.
- Karma is a debt your children pay: Hunting to eat is no sin. Killing people, and killing what you will not eat, is. Karma makes this life stronger and leaves less for the next generation.
- Records that fade: What happened between dragons and humans is carved into standing stones across thirty regions. The stone weathers across generations. Read the inscriptions before they fade, and piece their records together to understand the story.
- Fly, hunt, live: Glide, bank, dive, stall. Flight that reads wind and thermals, and hunting that means judging the wind and closing the distance before you are noticed.
- Single-player only: No servers, no lobbies, no queues. How harsh death is, is yours to set; by default, dying without an egg does not end your line.

You may stream, record and publish videos of DragonLineage, including monetized ones. No approval is needed and there are no conditions on what you say about the game.

The game's music is by Alexander Nakarada (CreatorChords), used under CC BY 4.0. It is registered in Content ID on YouTube, Facebook and Instagram, so please paste the credit below into your video description — without it, your video may receive an automated claim. Twitch and X are not affected, but the credit is welcome there too. The full track list is in the game under Settings → Credits.

Music by Alexander Nakarada ("Scheming Weasel (Metal Version)" feat. Kevin MacLeod)
https://creatorchords.com
Licensed under Creative Commons Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0

Got a claim anyway? Add the credit to the description, submit the release form, then dispute the claim so the video is re-scanned. If anything goes wrong, contact us. https://claims-form.glide.page/dl/alexandernakarada

Some art assets (the title screen background and the store capsule images, including the key art on this page) were made with generative AI. The game does not generate content with AI at runtime.

Trailer music: Into Battle by Alexander Nakarada (https://creatorchords.com/)
Licensed under Creative Commons Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/
An excerpt of the track was used, with volume adjustment and a fade-out at the end.

© 2026 C'est bon marché. All rights reserved.
Updated 2026-10-04
